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Of special note is “XPN-20A”, a legendary enemy that will appear here. The majority of the areas around you are blocked off, so this is a fairly restricted area, but you will likely fight some Coursers and other levelled Synth enemies. You will need to fight your way to the elevator. The Brotherhood will help you out here of course, putting on a nice laser show against the Synths. The Institute, Continued ¶īioscience may have been chaos, but this area is utter madness. Wipe out all the threats here and continue on to “The Institute” proper. There are two on each side of the room, but they have a large radius of fire, so shoot them down while circling the room. The first things you should take out are the annoying turrets. Out in the main room though, you will face a wide variety of enemies, including turrets on the ceiling, various Synth enemies, scientists running around, and Gorillas! Yes, the caged Gorillas they keep here will be let loose, attacking only you. Head out into the main room and kill any scientists you see (they are level 1). Continue to follow the path (note the Explosives Box on the left) and you will soon come to the “Institute Bioscience” room. This leads to a lower room where you can pull a Fusion Core from the machine. Focus on the Sentry Bot and take it down, then wipe up whatever it didn’t kill. As you advance into the room, two more Synths from the right will show up, giving the Sentry Bot new cannon fodder, but by now your allies are likely fighting as well. Let them fight it out, but sneak up into the room on the right. Turning it on will unleash a (hostile) Sentry Bot that will attack the two Synths here. This terminal is the “Prototype Sequence” terminal.
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Keep heading down though and you’ll see another terminal and a door on the right leading into a bathroom (go there first for the First Aid Box). The room across the way has an Explosives Box you can loot. There is a room on the left down here where you can hack another Terminal and turn off the turrets (there is a First Aid Box nearby as well). Synth Striders or stronger may be down here, so chuck a grenade downstairs to help blow them apart. As you go down the stairs here you can target a turret in the far distance (you can snipe it apparently the terminal doesn’t shut them all down), but follow the linear path downstairs. You are going to run into pockets of Synth Resistance along the way, but you’ll be overpowering them fairly easily (A quick tip: shoot off the Robot’s Right Arms - they will drop their guns and be much less effective as they try to melee). Use the Terminal you find here to turn off the turrets and continue. Subsubscribe to Premium to Remove Ads Old Robotics ¶
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